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Ren'Py My Futa Family

My Futa Family
Version: v0.20 Developer: DuckWorm · Patreon · Itch.io Updated: 2026-04-30
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About this game

My Futa Family puts you in Riko's shoes, a quiet and socially anxious boy stepping into a household run entirely by older women for the next year. He arrives hoping to keep his head down, but the sandbox structure makes it clear from day one that staying invisible is not on the table, and that everyone under this roof has plans for the small new arrival.

The game leans into a soft, shota-flavoured male protagonist navigating a house where dominance flows the other way, with futa/trans characters who treat him as the easily teased one in every room. The school setting background and 3DCG Ren'Py loop bring voyeur scenes, groping, handjob and footjob moments, and slow corruption beats where Riko is gradually steered, dressed around, and used by the women circling him.

DuckWorm pairs animated scenes with light humour and a low-stakes daily rhythm, keeping the focus on Riko's shrinking comfort zone and the trap-leaning energy of being the only boy in a house full of confident, hungry futanari.

Changelog

v0.20
- 7 unique CG, 3 unique frames, 2 new outfits, ~211 Images in total ~3+ New events, including: · Eri's Breakpoint №1 · Eri's Breakpoint №2 · Next Eri's Relationship Level Event!
v0.19
- 5 unique CG, 4 unique frames, ~216 Images in total ~5+ New events, including: · Morning interaction Event · Noon interaction Event · Afternoon interaction Event · Evening interaction Event · Night interaction Event · Next Onori's Relationship Level Event! Other: - Bugs and typos.
v0.18
To start the new character event, you first need to see Eri's level 3 breakpoint 2. After that, head to the clubroom at the afternoon. This update does not contain the next Relationship Level Event for Aiko. I tried to pull out something new for this one, something different compared to the rest of the game, but ironically, it turned out too different. It looked like a completely different genre, and that's not what I wanted.
v0.17
Content: - 6 unique CG, ~153 Images in total ~4+ New events, including: · Yoga Event · New Talent RankUp Event · Suzuki Breakpoint Event · Next Suzuki's Relationship Level! Other: - Bugs and typos. - Selves LevelUp requirements lowered
v0.16
Content: - 6 unique CG, 3 unique frames, 2 new outfits, 1 new bg, ~164 Images in total ~4+ New events, including: · Eri Breakpoint Event #1 · Eri Breakpoint Event #2 · New Self development Event · Next Eri's Relationship Level! Other: - Bugs and typos.
v0.15
Content: - 9 unique CG, 11 unique frames, 2 new appearances ~205 Images in total ~9+ New events, including: · Afternoon Living_room line of Events · Evening Kitchen line of Events · Several weekends enteractions · New Self Event · New Self's Talent RankUp Event · Old Self Talent RankUp Event · Suzuki Breakpoint Event #1 · Suzuki Breakpoint Event #2 · Suzuki Breakpoint Event #3 · Suzuki Breakpoint Event #4 · Next Relationship Level!! Other: - The amount of affection points earned on weekends has been increased - Visually adjusted the acquisition of affection points during active Breakpoints - Boisterous Self can now reach level 2. Actually, this should have been added in the previous version, but I didn't have enough time so I'm doing it now. With level 2, a new RankUp Event for Strength Talent will become available. - Suzuki's casual sprites were updated - Suzuki's Event has been rewritten. The core of the story remains the same, nothing major changed. I just worded and coded it differently to make the quality of this scene on par with current game progress. You don't have to reread it, but if you want to refresh your memory, remember that you can do so through 'Memories'. - Aiko got some new SpendTime CGs - Bugs and typos
Installation
1. Extract and run.
Developer Notes
Hello!

I'm DuckWorm, and here I want to write about myself and my plans for the "MyFutaFamily" project. If you wish to learn more about the game itself, please visit my Itch.io page.

You can also find the public version of the game there (one update behind) if you don't feel like subscribing yet **(Since it's not safe to upload adult games for public on Patreon anymore).

Future:**

I have a clear vision for the direction the game will take and it's not just words. Currently, there are 200+ pages of overall description of the game's plot (85% finished). Behind the scenes we have:
  • 8 main heroines in total with an ending for each of them (I'm still thinking of implementing good and bad endings, but it looks too complicated so for now it's just an idea.).
  • They not only have their personality, hobbies, habits, and stories written down, but their designs and costumes are already in my hands too.
  • Bunch of side characters with their own short stories. I have quite a few of these, but ultimately the main story is the priority, so the amount of side content will depend on my free time and your desire to see it.
It is my first project, but I want to show that I'm not just another indie dev with no plan whatsoever suddenly deciding he wants a quick cash grab after throwing together some Koikatu and Renpy stuff and publishing whatever sticks.

I have a definite end goal in mind. I've rewritten and reworked the first demo multiple times to reach the humble quality it has, but it's a quality with which I can go all the way through without it dragging me down or giving me an itch to redo the whole thing mid-game.

...On the other hand, having a lot of preparation behind the scenes does not mean an easy time working on the actual final product. Updates may take 1 to 2 months.

Why 2 months? Well, the game might be non-linear but many events are actually connected to each other so if I make a faster and therefore smaller update, the player can lose the flow of the story or be cut off abruptly.

You can say that bimonthly updates deliver content that is hard to separate, or sometimes it's an update that introduces new things (like a new character for example).

Also... I'm still inexperienced... Things take longer for me...

All in all, it's a project born on passion and nurtured by dedication. I would love any feedback, but I don't plan on sharing the reins of development with anyone. There won't be polls about who's update to make next or anything like that. I have no plans for a Discord server either (at least for now).

Anyone who still wants up the board, WELCOME!

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